- #RISE OF THE WITCH KING MODS MOD#
- #RISE OF THE WITCH KING MODS UPDATE#
- #RISE OF THE WITCH KING MODS PATCH#
#RISE OF THE WITCH KING MODS PATCH#
To be more specific, I was reading through the mod‘s changelist (an unofficial patch is basically a mod, even if it is advertised as a patch) and it is fixing the Lindon Horse Archer trample bug. In that light, an attempt by fans to make an unofficial patch is applauded, but for me, terribly late. First of all, it should be clear to everyone that Electronic Arts no longer cares about this game (if it ever did?) since Rise of the Witch-King cannot offer any more money, at this point, even if they release free patches for it. I just want to share a few quick thoughts about the unofficial 2.02. It is always good to hear from other players! Think of the walled area as simply the place to make your last stand in a losing battle, or a safe haven to heal and resupply, as they worked in the first Battle for Middle-Earth game.įinally, the next version is almost done, expect a release in the coming weeks. Increasing the wall radius would just make them too useful, and their point is not to wall off half the map in any case. In addition, wall towers and trebuchets have the toughened wall armor. Unfortunately, I cannot add another dragon to them, that is complicated and a little unnecessary.Ībout the wall radius, I think I like how it works, it is easy to pull up a perimeter and they are very tough, plus now you can have many more segments between hubs.
#RISE OF THE WITCH KING MODS MOD#
At some parts they have been weakened, for example yes, it hurts them that they do not have baby drakes, but in this mod it is cheaper to get the true drake, which is also tougher. Regarding the goblins, they have always been a strong faction I am getting mixed comments, actually, one person said they are underpowered, and another asked me if they are my favorite faction, because they look strong.
#RISE OF THE WITCH KING MODS UPDATE#
I am posting a quick update to answer some of the questions and comments I have received. I have been busy with exams in the longest time, and I still have 3 weeks to go. Hello, as you may have noticed, I have not posted anything in a while. A different kind of game, but many of the same principles apply to it, and Realms of the Elf-Lords taught me quite a few useful skills (balancing, skinning, patience…) that I can still use! I have another blog for Acherusis – you will find the theme familiar. And as I said, it is time to move on – my next project will be Acherusis, a module for Neverwinter Nights 2. I made this mod for myself, but to all of you who downloaded it, played it, and enjoyed it (and people are still downloading it, even after all these years), you have my biggest thanks! The best indicator of its success, however, is the number of downloads it has, and the many comments and e-mails I have received about it. The mod got great reviews on the many Battle for Middle-Earth 2 websites and communities, as well as a known computer gaming magazine here in Greece.
![rise of the witch king mods rise of the witch king mods](https://media.moddb.com/cache/images/mods/1/11/10679/thumb_620x2000/sshot0002.2.jpg)
A mature game, it was time to declare its completion. In the end, the modification reached a point where I would add no more, and change no more. Little did I know when I started it, that the little code changes would evolve to something so big, and so loved.
![rise of the witch king mods rise of the witch king mods](https://media.moddb.com/images/mods/1/11/10679/hobbingen3.jpg)
![rise of the witch king mods rise of the witch king mods](https://www.gry-online.pl/galeria/html/pliki/257390109.jpg)
So here it is the Realms of the Elf-Lords mod has been completed.
![rise of the witch king mods rise of the witch king mods](https://media.moddb.com/images/articles/1/96/95690/Banner.png)
Looking back, I never wrote a final word on this mod. New games, new toys to tamper with… It’s been a long time. So much has happened since I last posted here.